You make it sound like you would know something about the speedrunning community when in reality you dont know shit. Rayvex January 21st 2012 at just gonna go ahead and call you an idiot for several reasons:ġ. Knowing how slowly Valve is developing it, the speedrun will almost surely be amazingly fast. We’re just holding out for Quadrazid’s Half-Life 3 speedrun. Now that is amazing. He even gave us some info on the run via a SourceRuns forum thread. You know, I think we’re just going to end the article here before anyone gets a cerebrovascular stroke. Performed by new runner, Thomas “Pineapple” Demkowski, this thing is… well, just go on and take a look. A world-record, single-segment (but again, not scriptless) run of Half-Life: Uplink, clocking in at 1 minute and 39 seconds. The last speed run we’re going to talk about today is a much more recent run. There’s also a forum thread on the official Decay PC mod port about the speedrun. Let’s take a look:Īnd here is its SDA forum thread with some info. Uses a few scripts, but makes excellent use of tricks and bugs that were newly-found at the time the speedrun was being performed. Clocking in at 26 minutes and 28 seconds, it is a world record Decay speedrun, and a RTS performance (as in Real-Time Speedrun, so no tools were used and it is not a TAS run, unlike the Hazard Course run). A late-2009 segmented speedrun of Half-Life: Decay: “Half-Life Decay Done Double Quick”, or “HLDDDQ”, using the fan-made PC mod port. The last Quadrazid run we’re going to talk about today is an oldie, but a goldie. He’s got some info on the run inside a SourceRuns forum thread, as well as a forum thread on the TASVideos forum, so check both of those out as well. He also uses some scripts, but trust me, it’s all worth it, because this thing is a spectacle: Clocking in at 2 minutes and 18 seconds, this is a “TAS” run, which means he used special tools that are not available within the boundaries of the game itself, and its rules, such as slowmotion, pausing and the frame-advance. He also did a world-record segmented (but not scriptless) Tool-Assisted speedrun of the HL1 Hazard Course (which is infamous for being extremely tough to master and establish a world record on) back in late July. That’s swag.īut that’s not actually the last notable speedrun Quadrazid has done in the past year since his HL SS run. Yes, there’s nothing like teasing the Gene Worm in its death throes. Notice how Quadrazid leaves a message for us at the end. It’s not the world’s fastest OF run overall (that belongs to an older segmented speedrun that did use scripts), but it’s still an exceptional achievement. This OF run clocks in at 29 minutes and 6 seconds, and again, it was done using no scripts. Single-segment runners are like Buddhists, for christ’s sake. Sneezing once can cost you an entire run. There are no pauses, there is no saving, and there is no room for error. In case you’re not familiar with a single-segment run, it’s a continuous speedrun performed entirely in one sitting. He performed a phenomenal Opposing Force single-segment, scriptless speedrun back in November, which is actually the world’s first-ever Opposing Force single-segment speedrun. Work on the run was split 50-50 between Quadrazid and Rayvex. This run took 3 months to plan, although the actual performance was done from the 5th of August to the 20th of September. There’s also some info in this forum thread at the SDA. The previous Blue Shift world record was held by Maciej “groobo” Maselewski, with a time of 27:39. You can find more info on the run at SourceRuns, where Quadrazid has made a forum thread all about it. It’s done with scripts, but all the best speedruns use a script or two. Performed together with rayvex (formerly known as Dark Devil) on Blue Shift 1.0.0.1 (the 2001 unpatched retail release) using the classic “Low Definition” models and sounds, this thing clocks in at just 25 minutes and 3 seconds. Like a world-record segmented Blue Shift speedrun. This time, he’s moved on to bigger things. Back in July, he did a pretty monumental single-segment Half-Life 1 run that was pretty damn close to the established HL1 world record. But enough about me, and my… anti-skills or something.
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